[gd_scene load_steps=10 format=3 uid="uid://c87easb8570vd"]

[ext_resource type="PhysicsMaterial" uid="uid://c5tm7od8mwjjb" path="res://elastic.tres" id="1_1oplx"]
[ext_resource type="Script" path="res://Shield.gd" id="2_q7qjq"]
[ext_resource type="Texture2D" uid="uid://ciwpkhcp4pvqt" path="res://exagon.png" id="3_445cx"]
[ext_resource type="AudioStream" uid="uid://b73ik24u615jc" path="res://phaserDown1.ogg" id="5_8ceda"]

[sub_resource type="AtlasTexture" id="AtlasTexture_cymp8"]
atlas = ExtResource("3_445cx")
region = Rect2(0, 0, 32, 32)

[sub_resource type="AtlasTexture" id="AtlasTexture_xha3n"]
atlas = ExtResource("3_445cx")
region = Rect2(32, 0, 32, 32)

[sub_resource type="AtlasTexture" id="AtlasTexture_fhmnk"]
atlas = ExtResource("3_445cx")
region = Rect2(64, 0, 32, 32)

[sub_resource type="SpriteFrames" id="SpriteFrames_vytjk"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_cymp8")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_xha3n")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_fhmnk")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]

[sub_resource type="CircleShape2D" id="CircleShape2D_evq3y"]
radius = 25.0

[node name="Exagon" type="Node2D"]

[node name="Shield" type="StaticBody2D" parent="." groups=["destructible"]]
collision_layer = 2
collision_mask = 2
physics_material_override = ExtResource("1_1oplx")
script = ExtResource("2_q7qjq")

[node name="Sprite" type="AnimatedSprite2D" parent="Shield"]
z_index = 2
rotation = 1.5708
scale = Vector2(1.65653, 1.66727)
sprite_frames = SubResource("SpriteFrames_vytjk")
frame_progress = 0.838782

[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Shield"]
position = Vector2(13, 194)
polygon = PackedVector2Array(-13, -443, 209, -330, 206, -69, -12, 57, -231, -38, -231, -343)

[node name="PowerDownFX" type="AudioStreamPlayer2D" parent="Shield"]
stream = ExtResource("5_8ceda")
pitch_scale = 0.95
bus = &"SFX"

[node name="Generator" type="StaticBody2D" parent="."]

[node name="Sprite" type="AnimatedSprite2D" parent="Generator"]
texture_filter = 1
position = Vector2(-0.500002, 0.500002)
scale = Vector2(1.59375, 1.59375)
animation = &""
autoplay = "gif"
frame_progress = 0.425841

[node name="CollisionShape2D" type="CollisionShape2D" parent="Generator"]
shape = SubResource("CircleShape2D_evq3y")
