[gd_scene load_steps=12 format=3 uid="uid://bda763f0fxh5k"]

[ext_resource type="Script" path="res://eptagon.gd" id="1_d0pdl"]
[ext_resource type="Texture2D" uid="uid://d4f0f3ggnd3rl" path="res://eptagon.png" id="1_kwkxh"]
[ext_resource type="Script" path="res://Turret.gd" id="2_6tkha"]
[ext_resource type="Script" path="res://Gun.gd" id="2_sea5o"]
[ext_resource type="Texture2D" uid="uid://d1wxsdwad10p6" path="res://eptagon-turret.png" id="3_jhgw8"]
[ext_resource type="PackedScene" uid="uid://c6ybtahxwpukd" path="res://bullet.tscn" id="4_cyd7j"]

[sub_resource type="AtlasTexture" id="AtlasTexture_1fcnk"]
atlas = ExtResource("3_jhgw8")
region = Rect2(0, 0, 32, 32)

[sub_resource type="AtlasTexture" id="AtlasTexture_hhi7e"]
atlas = ExtResource("3_jhgw8")
region = Rect2(32, 0, 32, 32)

[sub_resource type="AtlasTexture" id="AtlasTexture_lo0cp"]
atlas = ExtResource("3_jhgw8")
region = Rect2(0, 32, 32, 32)

[sub_resource type="SpriteFrames" id="SpriteFrames_1fj5a"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_1fcnk")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_hhi7e")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_lo0cp")
}],
"loop": true,
"name": &"default",
"speed": 3.0
}]

[sub_resource type="CircleShape2D" id="CircleShape2D_03ifk"]
radius = 36.0139

[node name="Eptagon" type="StaticBody2D" groups=["destructible", "enemy"]]
script = ExtResource("1_d0pdl")

[node name="Sprite2D" type="Sprite2D" parent="."]
scale = Vector2(3, 3)
texture = ExtResource("1_kwkxh")

[node name="Turret" type="Node2D" parent="."]
script = ExtResource("2_6tkha")

[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="Turret"]
position = Vector2(14, 0)
rotation = -1.5708
scale = Vector2(3, 3)
sprite_frames = SubResource("SpriteFrames_1fj5a")
autoplay = "default"

[node name="Gun" type="Marker2D" parent="Turret"]
position = Vector2(56, 0)
script = ExtResource("2_sea5o")
bullet = ExtResource("4_cyd7j")

[node name="Collider" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_03ifk")

[node name="ShieldMarker" type="Marker2D" parent="."]
scale = Vector2(2, 2)

[connection signal="animation_looped" from="Turret/AnimatedSprite2D" to="Turret/Gun" method="shoot"]
