ape-ame/quare_ability.tscn

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[gd_scene load_steps=7 format=3 uid="uid://d2xigwib6hka4"]
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[ext_resource type="Texture2D" uid="uid://ba2tcipuc8rdi" path="res://quare 2.png" id="1_thx02"]
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[ext_resource type="Shader" uid="uid://c2p7rwspwqmr8" path="res://greyscale.tres" id="1_unkpb"]
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[ext_resource type="Texture2D" uid="uid://barlie6sierj" path="res://square.png" id="2_odtey"]
[ext_resource type="Script" path="res://RechargeProgress.gd" id="3_gufwx"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_5a8v0"]
resource_local_to_scene = true
shader = ExtResource("1_unkpb")
shader_parameter/strength = null
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[sub_resource type="AtlasTexture" id="AtlasTexture_lvo18"]
atlas = ExtResource("1_thx02")
region = Rect2(2.08165e-12, 2.08165e-12, 64, 64)
[node name="Quare" type="TextureProgressBar"]
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material = SubResource("ShaderMaterial_5a8v0")
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custom_minimum_size = Vector2(64, 64)
step = 0.1
fill_mode = 5
nine_patch_stretch = true
stretch_margin_left = 2
stretch_margin_top = 2
stretch_margin_right = 2
stretch_margin_bottom = 2
texture_under = SubResource("AtlasTexture_lvo18")
texture_progress = ExtResource("2_odtey")
texture_progress_offset = Vector2(2.08165e-12, 2.08165e-12)
tint_progress = Color(0, 0, 0, 0.443137)
script = ExtResource("3_gufwx")