ape-ame/pause_game.gd

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GDScript3
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2025-02-07 13:37:10 -05:00
extends Control
func _input(event):
if event.is_action_pressed("pause"):
get_tree().paused = not get_tree().paused
visible = not visible
if get_tree().paused:
get_parent().paused.emit()
else:
get_parent().unpaused.emit()