ape-ame/MainMenu.gd

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GDScript3
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extends Control
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const MAIN_SCENE_PATH = "res://main.tscn"
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var tip_level = 1
var config = ConfigFile.new()
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func _ready():
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if config.load("user://settings.cfg") == OK:
if config.get_value("hidden", "tip_level") == null:
tip_level = 1
config.set_value("hidden", "tip_level", tip_level)
else:
tip_level = config.get_value("hidden", "tip_level")
if randi_range(0, 20) == 5: # small chance to get more and more insane tips as you keep playing
tip_level += 1
config.set_value("hidden", "tip_level", tip_level)
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func pick(l):
return l[randi_range(0, len(l)-1)]
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func sort_tips():
var tips = FileAccess.open("res://tips.txt", FileAccess.READ).get_as_text().strip_edges().split("\n")
var tips_by_level = {1: [], 2: [], 3: []}
for tip in tips:
var level = int(tip.split(" | ")[0])
var text = tip.split(" | ")[1]
tips_by_level[level].append(text)
return tips_by_level
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func play():
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$"LoadingScreen".show()
var tip_options = []
for i in range(1, tip_level+1):
tip_options += sort_tips()[i]
var tip = pick(tip_options)
$LoadingScreen/Tip.text = "Tip: %s" % tip
await get_tree().create_timer(0.2).timeout
#var game = ResourceLoader.load_threaded_get(MAIN_SCENE_PATH)
get_tree().change_scene_to_file(MAIN_SCENE_PATH)