ape-ame/CollisionCheck.gd

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GDScript3
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extends ShapeCast2D
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func is_clear(area: Vector2, radius=100):
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position = area
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shape.radius = radius
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#$Sprite2D.scale = Vector2.ONE * 0.375 * (radius/100)
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force_shapecast_update()
return get_collision_count() == 0
func flash():
$Sprite2D.visible = true
await get_tree().create_timer(0.2).timeout # waits for .2 seconds
$Sprite2D.visible = false