ape-ame/Entagon.gd

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GDScript3
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2024-04-16 20:29:45 -04:00
extends RigidBody2D
@onready var player = $"../Player"
func hit(body):
if body.is_in_group("destructible"):
if body.has_method("destroy"):
body.destroy()
else:
body.queue_free()
queue_free()
if body.name == "Border":
queue_free()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _physics_process(delta):
apply_central_force((global_position - player.global_position).normalized() * -300)