ape-ame/bullet.gd

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GDScript3
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2024-04-16 20:29:45 -04:00
extends RigidBody2D
var bounces = 0
func hit(body):
if body.is_in_group("destructible"):
if body.has_method("destroy"):
body.destroy()
else:
body.queue_free()
queue_free()
else:
bounces += 1
#print(bounces)
if bounces >= 2:
queue_free()