ape-ame/riangle-tar.gd

29 lines
562 B
GDScript3
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2024-04-29 16:27:25 -04:00
extends "res://riangle.gd"
@onready var player = $"../Player"
func _physics_process(delta):
apply_central_force((global_position - player.global_position).normalized() * -50)
func hit(body):
if body.is_in_group("destructible"):
if body.has_method("destroy"):
body.destroy()
else:
body.queue_free()
queue_free()
func explode():
for body in $Explosion.get_overlapping_bodies():
hit(body)
queue_free()
func _on_explosion_body_entered(body):
if body.name == "Player":
$Sprite2D.play("default")
$ExplosionRadius.visible = true