moar waves
This commit is contained in:
parent
8344c034e4
commit
10655aed3a
18 changed files with 229 additions and 13 deletions
11
eptagon.gd
Normal file
11
eptagon.gd
Normal file
|
@ -0,0 +1,11 @@
|
|||
extends StaticBody2D
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
$Turret.target = $"../Player"
|
||||
#print($Turret.target)
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
pass
|
Loading…
Add table
Add a link
Reference in a new issue