boss fix
This commit is contained in:
parent
100572749a
commit
11a54f2b94
22 changed files with 304 additions and 532 deletions
BIN
.DS_Store
vendored
BIN
.DS_Store
vendored
Binary file not shown.
10
Blink.gd
Normal file
10
Blink.gd
Normal file
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@ -0,0 +1,10 @@
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extends "res://LockedRotation.gd"
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@export var off_color = Color.TRANSPARENT
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func blink():
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while true:
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self_modulate = off_color
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await $Timer.timeout
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self_modulate = Color.WHITE
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await $Timer.timeout
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@ -3,6 +3,7 @@ extends ShapeCast2D
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func is_clear(area: Vector2, radius=100):
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position = area
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shape.radius = radius
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#$Sprite2D.scale = Vector2.ONE * 0.375 * (radius/100)
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force_shapecast_update()
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return get_collision_count() == 0
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@ -34,6 +34,7 @@ func _on_request_completed(result, response_code, headers, body):
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var placement = float(json["position"])
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print(placement)
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$"../Summary".text = "You reached wave %d in %s" % [spawner.wave_count-1, seconds2mmss(stopwatch.time_since_wave if stopwatch.time_since_wave != 0 else stopwatch.time_elapsed)]
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if placement >= 1:
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text = "[center]You placed #%d\n[/center]" % [placement]
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else:
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58
Player.gd
58
Player.gd
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@ -5,9 +5,6 @@ var rotation_speed = 3 # turning speed in radians/sec
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var quare = preload("res://quare.tscn")
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var exagon = preload("res://exagon.tscn")
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@onready var notifier = $"../Notification"
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var num_quares = 0
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var max_quares = 3
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var exagons = 0
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var absolute_movement = false
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var config = ConfigFile.new()
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@ -16,7 +13,6 @@ const moving_anim = preload("res://player_moving.gif")
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var moving = false
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func _ready():
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update_display()
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update_animation()
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if config.load("user://settings.cfg") == OK:
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absolute_movement = not config.get_value("config", "relative_controls")
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@ -41,62 +37,10 @@ func _physics_process(delta):
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update_animation()
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if absolute_movement:
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apply_central_force(Vector2(side_input * speed, move_input * speed) * -1)
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apply_central_force(Vector2(side_input, move_input).normalized() * -speed)
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else:
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apply_central_force(transform.y * side_input * speed / -2 + transform.x * move_input * speed)
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func _input(event):
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if event.is_action_pressed("jump"):
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global_position = get_global_mouse_position()
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if event.is_action_pressed("quare"):
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if num_quares >= max_quares:
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notifier.notify("All Quares in Use!")
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return
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if not $"../CollisionCheck".is_clear(get_global_mouse_position(), 60):
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$"../CollisionCheck".flash()
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notifier.notify("Too Close!")
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return
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num_quares += 1
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var new_quare = quare.instantiate()
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new_quare.position = get_global_mouse_position()
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$/root/Node2D.add_child(new_quare)
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new_quare.name = "Quare"
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update_display()
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if event.is_action_pressed("exagon"):
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if exagons > 1:
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exagons = 1
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if exagons <= 0:
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notifier.notify("No Exagons!")
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return
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if not $"../CollisionCheck".is_clear(get_global_mouse_position()):
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$"../CollisionCheck".flash()
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notifier.notify("Too Close!")
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return
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exagons -= 1
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var new_exagon = exagon.instantiate()
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new_exagon.position = get_global_mouse_position()
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$/root/Node2D.add_child(new_exagon)
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new_exagon.name = "Exagon"
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update_display()
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#$Gun.shoot()
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func aquire_quare():
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await get_tree().create_timer(3).timeout
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num_quares -= 1
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$QuareFX.play()
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update_display()
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func aquire_exagon():
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await get_tree().create_timer(15).timeout
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exagons += 1
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$ExagonFX.play()
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update_display()
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func update_display():
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$"../UI/Quare Count".text = "%d Quares\n" % [(max_quares - num_quares)]
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func destroy():
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$DeathFX.play()
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get_tree().paused = true
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24
Spawner.gd
24
Spawner.gd
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@ -4,7 +4,8 @@ extends Node2D
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@export var wave_label: Label
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var portal = preload("res://portal.tscn")
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var enemies_previous = false
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var wave_count = 0
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@export var start_wave = 0
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var wave_count = start_wave
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func _ready():
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spawn_loop()
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@ -19,48 +20,55 @@ func check_enemies_loop():
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enemies_previous = has_enemies
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func spawn_loop():
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for wave in waves:
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for wave in waves.slice(start_wave):
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wave_count += 1
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wave_label.text = "Wave %d" % wave_count
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print("Starting Next Wave")
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for i in range(len(wave.enemies)):
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spawn_enemies(wave.quantities[i], wave.spawning_duration, wave.enemies[i])
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if wave.wait_for_killed:
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await all_enemies_perished
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else:
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await get_tree().create_timer(wave.spawning_duration).timeout
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if wave.wait_for_killed:
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enemies_previous = true
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await all_enemies_perished
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print("all enemies perished")
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await get_tree().create_timer(wave.wait).timeout
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wave_complete.emit()
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wave_count += 1
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$"../GameOver".text = "YOU WIN!"
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$"../Player".destroy()
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func spawn_enemies(count: int, duration: float, enemy: WaveEnemy):
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var delay = duration / count
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for i in range(count):
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await get_tree().create_timer(delay).timeout
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spawn(enemy)
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await get_tree().create_timer(delay).timeout
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func spawn(item: WaveEnemy):
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var spawn_loc = Vector2.ZERO
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if item.boss:
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print("Spawning Boss!")
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spawn_loc = Vector2(1920/2, 1080/2)
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else:
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for i in range(10):
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for i in range(100):
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var test_pos = Vector2(randf(), randf()) * Vector2(1920, 1080)
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if not $"../CollisionCheck".is_clear(test_pos, item.check_distance):
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continue
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spawn_loc = test_pos
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break
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if spawn_loc == Vector2.ZERO:
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return
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if not item.boss:
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var portal_effect = portal.instantiate()
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portal_effect.global_position = spawn_loc
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portal_effect.sprite_frames = item.portal_texture
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$/root/Node2D.add_child(portal_effect)
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await get_tree().create_timer(0.6).timeout
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await get_tree().create_timer((item.portal_texture.get_frame_count("default") / 2) * (1 / item.portal_texture.get_animation_speed("default"))).timeout
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var node = item.enemy.instantiate()
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node.global_position = spawn_loc
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if not item.boss:
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@ -7,5 +7,6 @@
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[resource]
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script = ExtResource("3_t4kaf")
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enemy = ExtResource("1_mfudl")
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boss = false
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portal_texture = ExtResource("2_2xm8e")
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check_distance = 100
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check_distance = 400
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87
exagon.tscn
87
exagon.tscn
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@ -1,11 +1,82 @@
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[gd_scene load_steps=7 format=3 uid="uid://c87easb8570vd"]
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[gd_scene load_steps=17 format=3 uid="uid://c87easb8570vd"]
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[ext_resource type="PhysicsMaterial" uid="uid://c5tm7od8mwjjb" path="res://elastic.tres" id="1_1oplx"]
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[ext_resource type="Script" path="res://Shield.gd" id="2_q7qjq"]
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[ext_resource type="Texture2D" uid="uid://xq1dd6w22i6f" path="res://Hexagon outline.png" id="2_x53yb"]
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[ext_resource type="Texture2D" uid="uid://comgu2t784y8f" path="res://shield.png" id="3_hrquq"]
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[ext_resource type="SpriteFrames" uid="uid://6oj6l7lnsjhi" path="res://exagon.gif" id="4_cfpay"]
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[ext_resource type="AudioStream" uid="uid://b73ik24u615jc" path="res://phaserDown1.ogg" id="5_8ceda"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_fi50y"]
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atlas = ExtResource("3_hrquq")
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region = Rect2(0, 0, 128, 128)
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[sub_resource type="AtlasTexture" id="AtlasTexture_evg51"]
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atlas = ExtResource("3_hrquq")
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region = Rect2(128, 0, 128, 128)
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[sub_resource type="AtlasTexture" id="AtlasTexture_gq34g"]
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atlas = ExtResource("3_hrquq")
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region = Rect2(256, 0, 128, 128)
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[sub_resource type="AtlasTexture" id="AtlasTexture_b1q8y"]
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atlas = ExtResource("3_hrquq")
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region = Rect2(0, 128, 128, 128)
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[sub_resource type="AtlasTexture" id="AtlasTexture_q6ecx"]
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atlas = ExtResource("3_hrquq")
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region = Rect2(128, 128, 128, 128)
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[sub_resource type="AtlasTexture" id="AtlasTexture_mlwqr"]
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atlas = ExtResource("3_hrquq")
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region = Rect2(256, 128, 128, 128)
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[sub_resource type="AtlasTexture" id="AtlasTexture_faf3x"]
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atlas = ExtResource("3_hrquq")
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region = Rect2(0, 256, 128, 128)
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[sub_resource type="AtlasTexture" id="AtlasTexture_1s48p"]
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atlas = ExtResource("3_hrquq")
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region = Rect2(128, 256, 128, 128)
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[sub_resource type="AtlasTexture" id="AtlasTexture_e7kdo"]
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atlas = ExtResource("3_hrquq")
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region = Rect2(256, 256, 128, 128)
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[sub_resource type="SpriteFrames" id="SpriteFrames_2kvmu"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_fi50y")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_evg51")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_gq34g")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_b1q8y")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_q6ecx")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_mlwqr")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_faf3x")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_1s48p")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_e7kdo")
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}],
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"loop": true,
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"name": &"default",
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"speed": 10.0
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}]
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[sub_resource type="CircleShape2D" id="CircleShape2D_evq3y"]
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radius = 25.0
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@ -17,13 +88,19 @@ collision_mask = 2
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physics_material_override = ExtResource("1_1oplx")
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script = ExtResource("2_q7qjq")
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[node name="Sprite" type="Sprite2D" parent="Shield"]
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[node name="Sprite" type="AnimatedSprite2D" parent="Shield"]
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self_modulate = Color(0.529412, 0.819608, 1, 0.27451)
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texture = ExtResource("2_x53yb")
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z_index = 2
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position = Vector2(17, 2)
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rotation = 1.5708
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scale = Vector2(4.39062, 4.39062)
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sprite_frames = SubResource("SpriteFrames_2kvmu")
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frame_progress = 0.973867
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Shield"]
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visible = false
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position = Vector2(13, 194)
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polygon = PackedVector2Array(-13, -443, 204, -317, 206, -69, -12, 57, -231, -71, -231, -316)
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polygon = PackedVector2Array(-13, -443, 209, -330, 206, -69, -12, 57, -231, -38, -231, -343)
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[node name="PowerDownFX" type="AudioStreamPlayer2D" parent="Shield"]
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stream = ExtResource("5_8ceda")
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@ -8,7 +8,7 @@ custom_features=""
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export_filter="exclude"
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export_files=PackedStringArray("res://godotgif/godotgif.gdextension")
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include_filter="*.txt"
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exclude_filter="*.cache"
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exclude_filter=""
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export_path="../Build/index.html"
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encryption_include_filters=""
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encryption_exclude_filters=""
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@ -7,5 +7,6 @@
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[resource]
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script = ExtResource("3_0eg7c")
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enemy = ExtResource("1_rot3q")
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boss = false
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portal_texture = ExtResource("2_7xiki")
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check_distance = 100
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check_distance = 200
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499
main.tscn
499
main.tscn
File diff suppressed because one or more lines are too long
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@ -177,9 +177,15 @@ grow_horizontal = 2
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grow_vertical = 2
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theme_override_fonts/font = ExtResource("4_ybv7t")
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theme_override_font_sizes/font_size = 60
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text = "! GAMING !"
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text = "enemies spawn in waves, kill them all to proceeed to the next wave.
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Place a quare with q, to block shots or redirect the ectangle.
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Get leaderboard positions by beating waves as fast as possible
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"
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horizontal_alignment = 1
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vertical_alignment = 1
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autowrap_mode = 3
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[node name="ColorRect" type="ColorRect" parent="Tutorial Text"]
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z_index = -1
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@ -248,8 +254,8 @@ text = "[center][wave]LOADING..."
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[connection signal="pressed" from="Layout/Play" to="." method="play"]
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[connection signal="pressed" from="Layout/Settings" to="Settings Panel" method="show"]
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[connection signal="pressed" from="Layout/Tutorial" to="Tutorial Text" method="show"]
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[connection signal="pressed" from="Settings Panel/Close" to="Settings Panel" method="save"]
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[connection signal="pressed" from="Settings Panel/Close" to="Settings Panel" method="hide"]
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[connection signal="pressed" from="Settings Panel/Close" to="Settings Panel" method="save"]
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[connection signal="text_changed" from="Settings Panel/Menu/Username" to="Settings Panel" method="check_valid"]
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[connection signal="text_changed" from="Settings Panel/Menu/Username" to="Settings Panel/Menu/Username" method="check"]
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[connection signal="pressed" from="Tutorial Text/Close" to="Tutorial Text" method="hide"]
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64
player-row.gd
Normal file
64
player-row.gd
Normal file
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@ -0,0 +1,64 @@
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extends "res://player.gd"
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func _ready():
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update_display()
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update_animation()
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if config.load("user://settings.cfg") == OK:
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absolute_movement = not config.get_value("config", "relative_controls")
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func _input(event):
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if event.is_action_pressed("jump"):
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global_position = get_global_mouse_position()
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if event.is_action_pressed("quare"):
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if num_quares >= max_quares:
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notifier.notify("All Quares in Use!")
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return
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if not $"../CollisionCheck".is_clear(get_global_mouse_position(), 60):
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$"../CollisionCheck".flash()
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notifier.notify("Too Close!")
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return
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num_quares += 1
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var new_quare = quare.instantiate()
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new_quare.position = get_global_mouse_position()
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$/root/Node2D.add_child(new_quare)
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new_quare.name = "Quare"
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update_display()
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if event.is_action_pressed("exagon"):
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if exagons > 1:
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exagons = 1
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if exagons <= 0:
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notifier.notify("No Exagons!")
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return
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if not $"../CollisionCheck".is_clear(get_global_mouse_position()):
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$"../CollisionCheck".flash()
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notifier.notify("Too Close!")
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return
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exagons -= 1
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var new_exagon = exagon.instantiate()
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new_exagon.position = get_global_mouse_position()
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$/root/Node2D.add_child(new_exagon)
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new_exagon.name = "Exagon"
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update_display()
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#$Gun.shoot()
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func aquire_quare():
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await get_tree().create_timer(3).timeout
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num_quares -= 1
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$QuareFX.play()
|
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update_display()
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func aquire_exagon():
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await get_tree().create_timer(15).timeout
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exagons += 1
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$ExagonFX.play()
|
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update_display()
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func update_display():
|
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$"../UI/Quare Count".text = "%d Quares\n" % [(max_quares - num_quares)]
|
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|
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var num_quares = 0
|
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var max_quares = 3
|
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var exagons = 0
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@ -1,6 +1,6 @@
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[gd_scene load_steps=7 format=3 uid="uid://cgcjicue76wsr"]
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[ext_resource type="Script" path="res://Player.gd" id="1_bu0dg"]
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[ext_resource type="Script" path="res://player-row.gd" id="1_4k5de"]
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[ext_resource type="SpriteFrames" uid="uid://cmkptgd3k37bl" path="res://player_idle.gif" id="2_c8tq3"]
|
||||
[ext_resource type="AudioStream" uid="uid://cuu1qqskoqabg" path="res://Taco_Bell_Bong.ogg" id="3_urvwh"]
|
||||
[ext_resource type="AudioStream" uid="uid://cbghiy80qmaa0" path="res://powerUp6.ogg" id="4_i2tip"]
|
||||
|
@ -13,7 +13,7 @@ radius = 19.0263
|
|||
position = Vector2(-42, 74)
|
||||
gravity_scale = 1.66533e-16
|
||||
linear_damp = 1.0
|
||||
script = ExtResource("1_bu0dg")
|
||||
script = ExtResource("1_4k5de")
|
||||
|
||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||
texture_filter = 1
|
||||
|
@ -21,6 +21,8 @@ position = Vector2(-33, 0)
|
|||
scale = Vector2(1.2, 1.2)
|
||||
sprite_frames = ExtResource("2_c8tq3")
|
||||
animation = &"gif"
|
||||
frame = 5
|
||||
frame_progress = 0.885413
|
||||
speed_scale = 0.75
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
|
|
|
@ -79,6 +79,7 @@ quit={
|
|||
|
||||
[rendering]
|
||||
|
||||
textures/canvas_textures/default_texture_filter=0
|
||||
renderer/rendering_method="gl_compatibility"
|
||||
renderer/rendering_method.mobile="gl_compatibility"
|
||||
anti_aliasing/screen_space_roughness_limiter/enabled=false
|
||||
|
|
|
@ -14,7 +14,7 @@ func destroy():
|
|||
queue_free()
|
||||
|
||||
func _physics_process(delta):
|
||||
apply_central_force((global_position - player.global_position).normalized() * -200)
|
||||
apply_central_force((global_position - player.global_position).normalized() * -100)
|
||||
|
||||
$ExplosionRadius.visible = false
|
||||
for body in $Explosion.get_overlapping_bodies():
|
||||
|
@ -42,4 +42,6 @@ func _on_explosion_body_entered(body):
|
|||
#print(body.name)
|
||||
if body.name == "Player":
|
||||
$Sprite2D.play("default")
|
||||
$ExplosionRadius.blink()
|
||||
get_tree().create_tween().tween_property($ExplosionRadius/Timer, "wait_time", 0.05, 1.5).set_trans(Tween.TRANS_CUBIC).set_ease(Tween.EASE_OUT)
|
||||
$ExplosionRadius.visible = true
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
[ext_resource type="Script" path="res://riangle-tar.gd" id="1_81oja"]
|
||||
[ext_resource type="Texture2D" uid="uid://c562ut0sxn6we" path="res://riangle-tar.png" id="2_1actw"]
|
||||
[ext_resource type="Script" path="res://LockedRotation.gd" id="4_eemlr"]
|
||||
[ext_resource type="Script" path="res://Blink.gd" id="4_dm5t8"]
|
||||
[ext_resource type="Texture2D" uid="uid://yq2flqkxnw7u" path="res://dotted circle.png" id="5_e5pjh"]
|
||||
|
||||
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_btknm"]
|
||||
|
@ -108,7 +108,7 @@ animations = [{
|
|||
}]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_cq436"]
|
||||
radius = 254.0
|
||||
radius = 193.023
|
||||
|
||||
[node name="Riangle" type="RigidBody2D" groups=["destructible", "enemy"]]
|
||||
physics_material_override = SubResource("PhysicsMaterial_btknm")
|
||||
|
@ -121,27 +121,30 @@ script = ExtResource("1_81oja")
|
|||
texture_filter = 1
|
||||
position = Vector2(-7, 8.84254e-14)
|
||||
rotation = 1.5708
|
||||
scale = Vector2(0.903, 0.903)
|
||||
scale = Vector2(1.2, 1.2)
|
||||
sprite_frames = SubResource("SpriteFrames_xlxob")
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
|
||||
position = Vector2(2.08165e-12, 2.08165e-12)
|
||||
scale = Vector2(0.25, 0.25)
|
||||
polygon = PackedVector2Array(-80, -104, 100, 0, -80, 104)
|
||||
scale = Vector2(1.2, 1.2)
|
||||
polygon = PackedVector2Array(-20.8333, -31.6667, 25.8333, 0, -20.8333, 32.5)
|
||||
|
||||
[node name="ExplosionRadius" type="Sprite2D" parent="."]
|
||||
visible = false
|
||||
modulate = Color(0.768627, 0.254902, 0.254902, 1)
|
||||
texture_filter = 1
|
||||
scale = Vector2(4, 4)
|
||||
scale = Vector2(3, 3)
|
||||
texture = ExtResource("5_e5pjh")
|
||||
script = ExtResource("4_eemlr")
|
||||
script = ExtResource("4_dm5t8")
|
||||
off_color = Color(1, 1, 1, 0.596078)
|
||||
|
||||
[node name="Timer" type="Timer" parent="ExplosionRadius"]
|
||||
wait_time = 0.5
|
||||
autostart = true
|
||||
|
||||
[node name="Explosion" type="Area2D" parent="."]
|
||||
rotation = -1.5708
|
||||
collision_layer = 3
|
||||
collision_mask = 3
|
||||
monitorable = false
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Explosion"]
|
||||
shape = SubResource("CircleShape2D_cq436")
|
||||
|
|
|
@ -7,5 +7,6 @@
|
|||
[resource]
|
||||
script = ExtResource("3_nyiux")
|
||||
enemy = ExtResource("1_y74g3")
|
||||
boss = false
|
||||
portal_texture = ExtResource("2_1rl0g")
|
||||
check_distance = 200
|
||||
check_distance = 300
|
||||
|
|
BIN
shield.png
Normal file
BIN
shield.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 14 KiB |
34
shield.png.import
Normal file
34
shield.png.import
Normal file
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://comgu2t784y8f"
|
||||
path="res://.godot/imported/shield.png-bdf8e401b772eb7c90cb1fa4b7e06cd1.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://shield.png"
|
||||
dest_files=["res://.godot/imported/shield.png-bdf8e401b772eb7c90cb1fa4b7e06cd1.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
5
tar.gd
5
tar.gd
|
@ -2,10 +2,13 @@ extends RigidBody2D
|
|||
|
||||
var phase2_active = false
|
||||
var health = 10
|
||||
var spawn_remaining = 10
|
||||
var spawn_remaining = 7
|
||||
@onready var player = $"../Player"
|
||||
|
||||
func hit(body):
|
||||
if not phase2_active:
|
||||
return
|
||||
|
||||
if body.is_in_group("destructible"):
|
||||
if body.has_method("destroy"):
|
||||
body.destroy()
|
||||
|
|
2
wave.gd
2
wave.gd
|
@ -6,4 +6,4 @@ class_name Wave
|
|||
@export var quantities: Array[int]
|
||||
@export var spawning_duration: float = 1
|
||||
@export var wait: float = 1
|
||||
@export var wait_for_killed = false
|
||||
@export var wait_for_killed = true
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue