Rename Player.gd to player.gd

i cant believe its not butter
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Ultra-bob 2024-05-07 14:32:17 -04:00 committed by GitHub
parent 1be256e74c
commit 2f1539a136
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extends RigidBody2D
var speed = 1000 # move speed in pixels/sec
var rotation_speed = 3 # turning speed in radians/sec
var quare = preload("res://quare.tscn")
var exagon = preload("res://exagon.tscn")
@onready var notifier = $"../Notification"
var absolute_movement = false
var config = ConfigFile.new()
var moving = false
var frozen = false
func update_animation():
pass
func _ready():
update_animation()
if config.load("user://settings.cfg") == OK:
absolute_movement = not config.get_value("config", "relative_controls")
func _physics_process(delta):
if frozen:
return
look_at(get_global_mouse_position())
var move_input = Input.get_axis("down", "up")
var side_input = Input.get_axis("right", "left")
if move_input > 0 and not moving:
moving = true
update_animation()
elif move_input <= 0 and moving:
moving = false
update_animation()
if absolute_movement:
apply_central_force(Vector2(side_input, move_input).normalized() * -speed)
else:
apply_central_force(transform.y * side_input * speed / -2 + transform.x * move_input * speed)
func destroy():
$DeathFX.play()
get_tree().paused = true
$"../GameOver".visible = true