lots of updates (really need to work on atomic commits)

This commit is contained in:
ultrablob 2025-02-09 09:33:36 -05:00
parent c718935902
commit 4945aeb799
25 changed files with 237 additions and 119 deletions

View file

@ -2,17 +2,23 @@ extends Line2D
@export var target_shield = false
func _ready():
$ShapeCast2D.target_position = $"..".linear_velocity * 1000
$ShapeCast2D.force_shapecast_update()
const PLAY_AREA = Rect2(0, 0, 1920, 1080)
@onready var player = $"/root/Node2D/Player"
func _physics_process(delta):
#global_rotation = $"..".linear_velocity.angle()
$ShapeCast2D.target_position = to_local($"..".linear_velocity * 1000)
if $ShapeCast2D.get_collider(0) != null and ["Player", "Shield" if target_shield else "None"].has($ShapeCast2D.get_collider(0).name):
points[1] = to_local($ShapeCast2D.get_collision_point(0))
var poi = Geometry2D.segment_intersects_segment(player.global_position, player.global_position + player.linear_velocity, global_position, global_position + get_parent().linear_velocity)
if poi != null and PLAY_AREA.has_point(poi):
set_point_position(1, Vector2.RIGHT * 1000)
visible = true
else:
visible = false
#queue_redraw()
#func _draw() -> void:
#
#draw_line(Vector2.ZERO, to_local(global_position + get_parent().linear_velocity), Color.RED)