fixed loading bug

This commit is contained in:
Ultrablob 2024-04-23 14:38:44 -04:00
parent 4750befdfb
commit 5708cf5ea2
14 changed files with 421 additions and 98 deletions

View file

@ -1,20 +1,41 @@
extends Control
const MAIN_SCENE_PATH = "res://main.tscn"
var tip_level = 1
var config = ConfigFile.new()
# Called when the node enters the scene tree for the first time.
func _ready():
$Layout/Play.disabled = true
ResourceLoader.load_threaded_request(MAIN_SCENE_PATH)
if config.load("user://settings.cfg") == OK:
if config.get_value("hidden", "tip_level") == null:
tip_level = 1
config.set_value("hidden", "tip_level", tip_level)
else:
tip_level = config.get_value("hidden", "tip_level")
if randi_range(0, 20) == 5: # small chance to get more and more insane tips as you keep playing
tip_level += 1
config.set_value("hidden", "tip_level", tip_level)
func pick(l):
return l[randi_range(0, len(l)-1)]
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
var progress = ResourceLoader.load_threaded_get_status(MAIN_SCENE_PATH)
if progress == ResourceLoader.THREAD_LOAD_LOADED:
$Layout/Play.disabled = false
$Layout/Play.text = "Play"
func sort_tips():
var tips = FileAccess.open("res://tips.txt", FileAccess.READ).get_as_text().strip_edges().split("\n")
var tips_by_level = {1: [], 2: [], 3: []}
for tip in tips:
var level = int(tip.split(" | ")[0])
var text = tip.split(" | ")[1]
tips_by_level[level].append(text)
return tips_by_level
func play():
var game = ResourceLoader.load_threaded_get(MAIN_SCENE_PATH)
get_tree().change_scene_to_packed(game)
$"LoadingScreen".show()
var tip_options = []
for i in range(1, tip_level+1):
tip_options += sort_tips()[i]
var tip = pick(tip_options)
$LoadingScreen/Tip.text = "Tip: %s" % tip
await get_tree().create_timer(0.2).timeout
#var game = ResourceLoader.load_threaded_get(MAIN_SCENE_PATH)
get_tree().change_scene_to_file(MAIN_SCENE_PATH)