new textures animation
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3 changed files with 3 additions and 5 deletions
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@ -221,8 +221,8 @@ flat = true
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[connection signal="pressed" from="Settings" to="Settings Panel" method="show"]
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[connection signal="pressed" from="Settings" to="Settings Panel" method="show"]
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[connection signal="pressed" from="Tutorial" to="Tutorial Text" method="show"]
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[connection signal="pressed" from="Tutorial" to="Tutorial Text" method="show"]
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[connection signal="pressed" from="Play" to="." method="play"]
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[connection signal="pressed" from="Play" to="." method="play"]
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[connection signal="pressed" from="Settings Panel/Close" to="Settings Panel" method="save"]
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[connection signal="pressed" from="Settings Panel/Close" to="Settings Panel" method="hide"]
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[connection signal="pressed" from="Settings Panel/Close" to="Settings Panel" method="hide"]
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[connection signal="pressed" from="Settings Panel/Close" to="Settings Panel" method="save"]
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[connection signal="text_changed" from="Settings Panel/Menu/Username" to="Settings Panel" method="check_valid"]
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[connection signal="text_changed" from="Settings Panel/Menu/Username" to="Settings Panel" method="check_valid"]
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[connection signal="text_changed" from="Settings Panel/Menu/Username" to="Settings Panel/Menu/Username" method="check"]
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[connection signal="text_changed" from="Settings Panel/Menu/Username" to="Settings Panel/Menu/Username" method="check"]
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[connection signal="pressed" from="Tutorial Text/Close" to="Tutorial Text" method="hide"]
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[connection signal="pressed" from="Tutorial Text/Close" to="Tutorial Text" method="hide"]
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2
quare.gd
2
quare.gd
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@ -1,7 +1,7 @@
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extends StaticBody2D
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extends StaticBody2D
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func _ready():
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func _ready():
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$AnimatedSprite.play("idle")
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$AnimatedSprite.play("gif")
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func destroy():
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func destroy():
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var timer = Timer.new()
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var timer = Timer.new()
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@ -16,9 +16,7 @@ script = ExtResource("2_iatrf")
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[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
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[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
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scale = Vector2(2.41138, 2.42673)
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scale = Vector2(2.41138, 2.42673)
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sprite_frames = ExtResource("4_js2va")
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sprite_frames = ExtResource("4_js2va")
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animation = &"idle"
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animation = &"gif"
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frame = 16
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frame_progress = 0.469968
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_e1p40")
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shape = SubResource("RectangleShape2D_e1p40")
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