optimization
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3 changed files with 6 additions and 2 deletions
3
Clock.gd
3
Clock.gd
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@ -10,6 +10,9 @@ func _physics_process(delta):
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return
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if get_last_slide_collision():
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var collision: KinematicCollision2D = get_last_slide_collision()
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if collision.get_collider() and collision.get_collider().name == "Bullet":
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print(collision.get_collider().name)
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collision.get_collider().queue_free()
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if collision.get_collider():
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hit(collision.get_collider())
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velocity = velocity.bounce(clamp_to_1bit(collision.get_normal()))
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