wave update

This commit is contained in:
Ultrablob 2024-04-26 16:32:56 -04:00
parent 1a2b9290c5
commit bb871371b6
13 changed files with 374 additions and 22 deletions

View file

@ -1,9 +1,20 @@
extends RigidBody2D
var bounces = 0
@onready var player = $"../Player"
func _process(delta):
$Sprite2D.global_rotation = linear_velocity.angle() + deg_to_rad(90)
func _physics_process(delta):
apply_central_force((global_position - player.global_position).normalized() * -50)
if linear_velocity.length() < 10:
$Sprite2D.play("default")
if player in $Explosion.get_overlapping_bodies():
$Sprite2D.play("default")
func explode():
for item in $Explosion.get_overlapping_bodies():
hit(item)
queue_free()
func hit(body):
if body.is_in_group("destructible"):