loading udpate
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18 changed files with 467 additions and 205 deletions
15
MainMenu.gd
15
MainMenu.gd
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@ -1,13 +1,22 @@
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extends Control
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const MAIN_SCENE_PATH = "res://main.tscn"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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$Layout/Play.disabled = true
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ResourceLoader.load_threaded_request(MAIN_SCENE_PATH)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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var porgres = []
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var progress = ResourceLoader.load_threaded_get_status(MAIN_SCENE_PATH, porgres)
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$Layout/Play.text = "Play (%d%%)" % [clampf(remap(porgres[0], 0.46, 0.5, 0, 100), 0, 100)]
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if progress == ResourceLoader.THREAD_LOAD_LOADED:
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$Layout/Play.disabled = false
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$Layout/Play.text = "Play"
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func play():
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get_tree().change_scene_to_file("res://main.tscn")
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var game = ResourceLoader.load_threaded_get(MAIN_SCENE_PATH)
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get_tree().change_scene_to_packed(game)
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