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49
.godot/editor/editor_layout.cfg
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49
.godot/editor/editor_layout.cfg
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[docks]
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dock_1_selected_tab_idx=0
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dock_2_selected_tab_idx=0
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dock_3_selected_tab_idx=0
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dock_4_selected_tab_idx=0
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dock_5_selected_tab_idx=0
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dock_6_selected_tab_idx=0
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dock_7_selected_tab_idx=0
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dock_8_selected_tab_idx=0
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dock_floating={}
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dock_split_2=0
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dock_split_3=0
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dock_hsplit_1=0
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dock_hsplit_2=540
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dock_hsplit_3=-710
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dock_hsplit_4=0
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dock_filesystem_split=0
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dock_filesystem_display_mode=0
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dock_filesystem_file_sort=0
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dock_filesystem_file_list_display_mode=1
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dock_filesystem_selected_paths=PackedStringArray("res://Flow State.wav")
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dock_filesystem_uncollapsed_paths=PackedStringArray("res://")
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dock_3="Scene,Import"
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dock_4="FileSystem"
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dock_5="Inspector,Node,History"
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[EditorNode]
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open_scenes=PackedStringArray("res://main_menu.tscn", "res://main.tscn", "res://ircle.tscn", "res://player.tscn", "res://tar.tscn", "res://player-row.tscn", "res://player-apezoid.tscn")
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current_scene="res://player-apezoid.tscn"
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center_split_offset=-715
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selected_default_debugger_tab_idx=0
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selected_main_editor_idx=2
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selected_bottom_panel_item=0
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[ScriptEditor]
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open_scripts=["res://Blink.gd", "res://bullet.gd", "res://CollisionCheck.gd", "res://Entagon.gd", "res://GameManager.gd", "res://Laser.gd", "res://laser_enemy.gd", "res://Leaderboard.gd", "res://LockedRotation.gd", "res://main.gd", "res://MainMenu.gd", "res://player-apezoid.gd", "res://player-row.gd", "res://player.gd", "res://riangle-tar.gd", "res://riangle.gd", "res://riangle_spawner.gd", "res://Settings.gd", "res://Shield.gd", "res://Spawner.gd", "res://tar.gd", "res://wave.gd", "res://wave_enemy.gd"]
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selected_script="res://player-apezoid.gd"
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open_help=["SpriteFrames"]
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script_split_offset=140
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list_split_offset=0
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[ShaderEditor]
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open_shaders=[]
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split_offset=0
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selected_shader=""
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