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81
.godot/editor/project_metadata.cfg
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81
.godot/editor/project_metadata.cfg
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[editor_metadata]
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executable_path="/Applications/Godot.app/Contents/MacOS/Godot"
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use_advanced_connections=false
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show_compatible_methods_only=true
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[debug_options]
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run_live_debug=true
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run_reload_scripts=true
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[linked_properties]
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Node2D:scale=true
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RichTextLabel:scale=true
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Label:scale=true
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TextureRect:scale=true
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ColorRect:scale=true
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CollisionShape2D:scale=true
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Area2D:scale=true
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StaticBody2D:scale=true
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MultiNodeEdit:scale=true
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EditorDebuggerRemoteObject:scale=true
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RigidBody2D:scale=true
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Camera2D:zoom=true
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Camera2D:scale=true
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CharacterBody2D:scale=true
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CollisionPolygon2D:scale=true
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Sprite2D:scale=true
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Line2D:scale=true
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RayCast2D:scale=true
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PinJoint2D:scale=true
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Marker2D:scale=true
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Control:scale=true
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ShapeCast2D:scale=true
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Button:scale=true
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GridContainer:scale=true
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CheckBox:scale=true
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TextEdit:scale=true
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LineEdit:scale=true
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OptionButton:scale=true
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AnimatedSprite2D:scale=true
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HBoxContainer:scale=true
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VBoxContainer:scale=true
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MarginContainer:scale=true
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AnimatableBody2D:scale=true
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AudioStreamPlayer2D:scale=true
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[dialog_bounds]
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create_new_node=Rect2(1020, 544, 1800, 1400)
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project_settings=Rect2(1812, 704, 1800, 1400)
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export=Rect2(1014, 540, 1800, 1400)
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search_help=Rect2(960, 622, 1920, 1242)
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editor_settings=Rect2(1020, 544, 1800, 1400)
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[color_picker]
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recent_presets=PackedColorArray(1, 1, 1, 0.313726, 1, 1, 1, 0.596078, 1, 1, 1, 0.258824, 1, 1, 1, 0.384314, 1, 1, 1, 0.529412, 1, 1, 1, 0.615686, 1, 1, 1, 0.156863, 1, 1, 1, 1, 0, 1, 0.3, 1)
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[recent_files]
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scenes=["res://player-apezoid.tscn", "res://player-row.tscn", "res://tar.tscn", "res://player.tscn", "res://ircle.tscn", "res://main.tscn", "res://main_menu.tscn", "res://exagon.tscn", "res://bullet-tar.tscn", "res://riangle-tar.tscn"]
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scripts=["SpriteFrames", "res://main.gd", "res://Settings.gd", "res://Laser.gd", "res://player-apezoid.gd", "res://player.gd", "res://Blink.gd", "res://wave.gd", "res://CollisionCheck.gd", "res://player-row.gd"]
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[script_setup]
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last_selected_language="GDScript"
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[export_options]
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default_filename="index"
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[2d_editor]
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grid_offset=Vector2(0, 0)
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grid_step=Vector2(2, 2)
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primary_grid_step=Vector2i(8, 8)
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snap_rotation_offset=0.0
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snap_rotation_step=0.261799
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snap_scale_step=0.1
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