same as below
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1674 changed files with 29651 additions and 93 deletions
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@ -3,14 +3,14 @@ extends Line2D
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@export var target_shield = false
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func _ready():
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$RayCast2D.target_position = $"..".linear_velocity * 5000
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$RayCast2D.force_raycast_update()
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$ShapeCast2D.target_position = $"..".linear_velocity * 1000
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$ShapeCast2D.force_shapecast_update()
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func _physics_process(delta):
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#global_rotation = $"..".linear_velocity.angle()
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$RayCast2D.target_position = to_local($"..".linear_velocity * 5000)
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points[1] = to_local($RayCast2D.get_collision_point())
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if $RayCast2D.get_collider() != null and ["Player", "Shield" if target_shield else "None"].has($RayCast2D.get_collider().name):
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$ShapeCast2D.target_position = to_local($"..".linear_velocity * 1000)
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points[1] = to_local($ShapeCast2D.get_collision_point(0))
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if $ShapeCast2D.get_collider(0) != null and ["Player", "Shield" if target_shield else "None"].has($ShapeCast2D.get_collider(0).name):
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visible = true
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else:
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visible = false
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