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5 changed files with 11 additions and 8 deletions
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@ -8,6 +8,9 @@ var enemies_previous = false
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var wave_count = start_wave
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func _ready():
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if start_wave != 0:
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await get_tree().create_timer(5).timeout
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waves = waves.slice(start_wave)
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spawn_loop()
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signal all_enemies_perished
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@ -20,7 +23,7 @@ func check_enemies_loop():
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enemies_previous = has_enemies
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func spawn_loop():
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for wave in waves.slice(start_wave):
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for wave in waves:
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wave_count += 1
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wave_label.text = "Wave %d" % wave_count
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print("Starting Next Wave")
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@ -61,6 +64,7 @@ func spawn(item: WaveEnemy):
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break
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if spawn_loc == Vector2.ZERO:
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print("Error! Failed to spawn enemy")
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return
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if not item.boss:
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