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27
GravityGrapple.gd
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27
GravityGrapple.gd
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extends RayCast2D
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var active = false
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@export var force = -1000
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _physics_process(delta):
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if active:
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$Marker2D.node.apply_central_force(($Marker2D.node.global_position - global_position).normalized() * force)
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$"..".apply_central_force((global_position - $Marker2D.node.global_position).normalized() * force)
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func _input(event):
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if event.is_action_pressed("shoot"):
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if (not is_colliding()) or (not get_collider() is RigidBody2D):
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return
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$Line2D.visible = true
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active = true
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$Marker2D.node = get_collider()
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$Marker2D.offset = get_collider().global_position - get_collision_point()
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elif event.is_action_released("shoot"):
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$Line2D.visible = false
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active = false
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