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14
PinnedLine.gd
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14
PinnedLine.gd
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extends Line2D
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@export var point_a: Node2D
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@export var point_b: Node2D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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top_level = true
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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points[0] = point_a.global_position
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points[1] = point_b.global_position
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