initial commit
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e446938ba7
74 changed files with 3212 additions and 0 deletions
61
bullet.tscn
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61
bullet.tscn
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[gd_scene load_steps=9 format=3 uid="uid://c6ybtahxwpukd"]
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[ext_resource type="Script" path="res://bullet.gd" id="1_3q13i"]
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[ext_resource type="Texture2D" uid="uid://cso5ufbf7u7oj" path="res://Circle.png" id="1_if042"]
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[ext_resource type="Gradient" uid="uid://c41berdx2rqpw" path="res://gradient.tres" id="2_cbxu4"]
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[ext_resource type="Texture2D" uid="uid://djfjdlri5xdkn" path="res://dotted line.png" id="4_h1jno"]
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[ext_resource type="Script" path="res://TrajectoryDisplay.gd" id="5_0jcwc"]
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[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_xnhwp"]
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friction = 0.0
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bounce = 1.0
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[sub_resource type="CircleShape2D" id="CircleShape2D_b5cca"]
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radius = 13.0
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_tltp1"]
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gradient = ExtResource("2_cbxu4")
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width = 1024
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[node name="Bullet" type="RigidBody2D"]
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collision_layer = 2
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physics_material_override = SubResource("PhysicsMaterial_xnhwp")
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gravity_scale = 1.66533e-16
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max_contacts_reported = 1
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contact_monitor = true
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linear_velocity = Vector2(2.08165e-12, 2.08165e-12)
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script = ExtResource("1_3q13i")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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rotation = -1.5708
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shape = SubResource("CircleShape2D_b5cca")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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clip_children = 1
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scale = Vector2(0.05, 0.05)
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texture = ExtResource("1_if042")
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[node name="TextureRect" type="TextureRect" parent="Sprite2D"]
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offset_left = -280.0
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offset_top = -280.0
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offset_right = 744.0
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offset_bottom = -240.0
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scale = Vector2(1, 13.8)
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texture = SubResource("GradientTexture1D_tltp1")
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[node name="TrajectoryDisplay" type="Line2D" parent="."]
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z_index = -1
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texture_repeat = 2
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position = Vector2(-2, 0)
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points = PackedVector2Array(0, 0, 2000, 2.08165e-12)
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width = 50.0
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default_color = Color(0.909804, 0.717647, 0.337255, 0.529412)
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texture = ExtResource("4_h1jno")
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texture_mode = 1
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script = ExtResource("5_0jcwc")
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[node name="RayCast2D" type="RayCast2D" parent="TrajectoryDisplay"]
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target_position = Vector2(5000, 2.08165e-12)
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collision_mask = 3
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[connection signal="body_entered" from="." to="." method="hit"]
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