extends Line2D @export var target_shield = false const PLAY_AREA = Rect2(0, 0, 1920, 1080) @onready var player = $"/root/Node2D/Player" func _physics_process(delta): #global_rotation = $"..".linear_velocity.angle() var poi = Geometry2D.segment_intersects_segment(player.global_position, player.global_position + player.linear_velocity, global_position, global_position + get_parent().linear_velocity) if poi != null and PLAY_AREA.has_point(poi): set_point_position(1, Vector2.RIGHT * 1000) visible = true else: visible = false #queue_redraw() #func _draw() -> void: # #draw_line(Vector2.ZERO, to_local(global_position + get_parent().linear_velocity), Color.RED)