extends Node2D var riangle = preload("res://riangle.tscn") func spawn(): process_mode = Node.PROCESS_MODE_DISABLED var tween = get_tree().create_tween() tween.set_parallel(true) tween.set_trans(Tween.TRANS_QUAD).set_ease(Tween.EASE_OUT) for zone in get_children(): var node = riangle.instantiate() zone.add_child(node) node.global_rotation = zone.global_rotation node.global_position = global_position tween.tween_property(node, "position", Vector2.ZERO, 1) func eject(): var tween = get_tree().create_tween().set_ease(Tween.EASE_IN_OUT).set_trans(Tween.TRANS_SINE) for spawner in get_children(): var riangle = spawner.get_child(0) tween.tween_property(riangle, "position", Vector2(200, 0), 1) tween.tween_property(spawner, "process_mode", PROCESS_MODE_PAUSABLE, 0) await tween.finished for spawner in get_children(): spawner.process_mode = Node.PROCESS_MODE_INHERIT