extends RigidBody2D @onready var player = $"../Player" func hit(body): if body.is_in_group("destructible"): if body.has_method("destroy"): body.destroy() else: body.queue_free() queue_free() if body.name == "Border": queue_free() # Called every frame. 'delta' is the elapsed time since the previous frame. func _physics_process(delta): apply_central_force((global_position - player.global_position).normalized() * -900)