extends Node2D func _input(event): if event.is_action_pressed("restart") and $"../GameOver/Leaderboard/HTTPRequest".get_http_client_status() == HTTPClient.STATUS_DISCONNECTED: get_tree().paused = false get_tree().reload_current_scene() if event.is_action_pressed("quit") and $"../GameOver/Leaderboard/HTTPRequest".get_http_client_status() == HTTPClient.STATUS_DISCONNECTED: get_tree().paused = false get_tree().change_scene_to_file("res://main_menu.tscn")