[docks] dock_1_selected_tab_idx=0 dock_2_selected_tab_idx=0 dock_3_selected_tab_idx=0 dock_4_selected_tab_idx=0 dock_5_selected_tab_idx=0 dock_6_selected_tab_idx=0 dock_7_selected_tab_idx=0 dock_8_selected_tab_idx=0 dock_floating={} dock_split_2=0 dock_split_3=0 dock_hsplit_1=0 dock_hsplit_2=540 dock_hsplit_3=-710 dock_hsplit_4=0 dock_filesystem_split=0 dock_filesystem_display_mode=0 dock_filesystem_file_sort=0 dock_filesystem_file_list_display_mode=1 dock_filesystem_selected_paths=PackedStringArray("res://quare.tscn") dock_filesystem_uncollapsed_paths=PackedStringArray("res://") dock_3="Scene,Import" dock_4="FileSystem" dock_5="Inspector,Node,History" [EditorNode] open_scenes=PackedStringArray("res://main_menu.tscn", "res://main.tscn", "res://ircle.tscn", "res://exagon.tscn", "res://riangle.tscn", "res://quare.tscn") current_scene="res://quare.tscn" center_split_offset=-715 selected_default_debugger_tab_idx=0 selected_main_editor_idx=2 selected_bottom_panel_item=0 [ScriptEditor] open_scripts=["res://Blink.gd", "res://bullet.gd", "res://CollisionCheck.gd", "res://Entagon.gd", "res://GameManager.gd", "res://Laser.gd", "res://laser_enemy.gd", "res://Leaderboard.gd", "res://LockedRotation.gd", "res://main.gd", "res://MainMenu.gd", "res://player-apezoid.gd", "res://player-row.gd", "res://player.gd", "res://quare.gd", "res://riangle-tar.gd", "res://riangle.gd", "res://riangle_spawner.gd", "res://Settings.gd", "res://Shield.gd", "res://Spawner.gd", "res://tar.gd", "res://wave.gd", "res://wave_enemy.gd"] selected_script="res://quare.gd" open_help=["SpriteFrames"] script_split_offset=140 list_split_offset=0 [ShaderEditor] open_shaders=[] split_offset=0 selected_shader=""