extends Node var config = ConfigFile.new() const CHARACTERS = ["res://player-row.tscn", "res://player-apezoid.tscn"] func _ready(): var has_config = config.load("user://settings.cfg") == OK print(has_config) $"../Layout/Play".disabled = not has_config if has_config: $Menu/Username.text = config.get_value("config", "username") $Menu/Controls.selected = 0 if config.get_value("config", "relative_controls") else 1 $Menu/Character.selected = CHARACTERS.find(config.get_value("gameplay", "class")) func _process(delta): check_valid("") func check_valid(none): $Close.disabled = len($Menu/Username.text) != 3 func save(): config.set_value("config", "username", $Menu/Username.text) config.set_value("config", "relative_controls", $Menu/Controls.selected == 0) config.set_value("gameplay", "class", CHARACTERS[$Menu/Character.selected]) print("Saving!") config.save("user://settings.cfg") $"../Layout/Play".disabled = false