extends "res://player.gd" var can_jump = true func _ready(): speed = 1200 $"../".get_node("%Ability").add_child(preload("res://portal-ability.tscn").instantiate()) update_animation() if config.load("user://settings.cfg") == OK: absolute_movement = not config.get_value("config", "relative_controls") func _input(event): if event.is_action_pressed("primary_fire") and can_jump: can_jump = false $"../".get_node("%Ability/Portal").start_countup(1) $Sprite.speed_scale = 1 $Sprite.play("jump") await $Sprite.animation_finished global_position = get_global_mouse_position() $Sprite.speed_scale = -1 $Sprite.play("jump") await $Sprite.animation_finished $Sprite.play("idle") $"../".get_node("%Ability/Portal").start_countdown(5) await $"../".get_node("%Ability/Portal").done_countdown can_jump = true $AbilityRechargeFX.play()