extends StaticBody2D @export var health = 10 var max_health = 10.0 func destroy(): health -= 1 if health <= 0: if not is_queued_for_deletion(): $"..".queue_free() $"../../Player".aquire_exagon() modulate = Color(Color.CYAN, 0.7 - lerp(0.7, 0.1, health / max_health))