extends StaticBody2D func _ready(): $AnimatedSprite.play("gif") func destroy(): if not is_queued_for_deletion(): var explosion = load("res://explosion.tscn").instantiate() $"/root/Node2D".add_child(explosion) explosion.global_position = global_position await get_tree().create_timer(0.2).timeout $"../Player".aquire_quare() queue_free()