extends Node2D func _ready(): process_mode = Node.PROCESS_MODE_ALWAYS func _input(event): if event.is_action_pressed("restart") and $Clock/Label/HTTPRequest.get_http_client_status() == HTTPClient.STATUS_DISCONNECTED: get_tree().paused = false get_tree().reload_current_scene() if event.is_action_pressed("quit") and $Clock/Label/HTTPRequest.get_http_client_status() == HTTPClient.STATUS_DISCONNECTED: get_tree().paused = false get_tree().change_scene_to_file("res://main_menu.tscn")