extends Control const MAIN_SCENE_PATH = "res://main.tscn" var tip_level = 1 var config = ConfigFile.new() func _ready(): if config.load("user://settings.cfg") == OK: if config.get_value("hidden", "tip_level") == null: tip_level = 1 config.set_value("hidden", "tip_level", tip_level) else: tip_level = config.get_value("hidden", "tip_level") if randi_range(0, 20) == 5: # small chance to get more and more insane tips as you keep playing tip_level += 1 config.set_value("hidden", "tip_level", tip_level) func pick(l): return l[randi_range(0, len(l)-1)] func sort_tips(): var tips = FileAccess.open("res://tips.txt", FileAccess.READ).get_as_text().strip_edges().split("\n") var tips_by_level = {1: [], 2: [], 3: []} for tip in tips: var level = int(tip.split(" | ")[0]) var text = tip.split(" | ")[1] tips_by_level[level].append(text) return tips_by_level func play(): ResourceLoader.load_threaded_request(MAIN_SCENE_PATH) $"LoadingScreen".show() var tip_options = [] for i in range(1, tip_level+1): tip_options += sort_tips()[i] var tip = pick(tip_options) $LoadingScreen/Tip.text = "Tip: %s" % tip await get_tree().create_timer(0.2).timeout var game = ResourceLoader.load_threaded_get(MAIN_SCENE_PATH) get_tree().change_scene_to_packed(game)