extends CollisionShape2D enum AXIS {X, Y} @export var match_axis = AXIS.X # Called when the node enters the scene tree for the first time. func _ready(): pass # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): var size = get_viewport().size if match_axis == AXIS.X: self.position.x = size.x elif match_axis == AXIS.Y: self.position.y = size.y