[gd_scene load_steps=8 format=3 uid="uid://d2xigwib6hka4"] [ext_resource type="Texture2D" uid="uid://ba2tcipuc8rdi" path="res://quare 2.png" id="1_thx02"] [ext_resource type="Shader" uid="uid://c2p7rwspwqmr8" path="res://greyscale.tres" id="1_unkpb"] [ext_resource type="Texture2D" uid="uid://barlie6sierj" path="res://square.png" id="2_odtey"] [ext_resource type="Script" path="res://RechargeProgress.gd" id="3_gufwx"] [ext_resource type="Texture2D" uid="uid://cqxvhnxgi4k7" path="res://1-Bit Input Prompts Pixel 16/Tiles (White)/tile_0357.png" id="5_isqlk"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_5a8v0"] resource_local_to_scene = true shader = ExtResource("1_unkpb") shader_parameter/strength = null [sub_resource type="AtlasTexture" id="AtlasTexture_lvo18"] atlas = ExtResource("1_thx02") region = Rect2(2.08165e-12, 2.08165e-12, 64, 64) [node name="Quare" type="TextureProgressBar"] material = SubResource("ShaderMaterial_5a8v0") custom_minimum_size = Vector2(64, 64) step = 0.1 fill_mode = 5 nine_patch_stretch = true stretch_margin_left = 2 stretch_margin_top = 2 stretch_margin_right = 2 stretch_margin_bottom = 2 texture_under = SubResource("AtlasTexture_lvo18") texture_progress = ExtResource("2_odtey") texture_progress_offset = Vector2(2.08165e-12, 2.08165e-12) tint_progress = Color(0, 0, 0, 0.443137) script = ExtResource("3_gufwx") [node name="prompt" type="TextureRect" parent="."] self_modulate = Color(1, 1, 1, 0.552941) layout_mode = 1 anchors_preset = 7 anchor_left = 0.5 anchor_top = 1.0 anchor_right = 0.5 anchor_bottom = 1.0 offset_left = -17.0 offset_right = 23.0 offset_bottom = 40.0 grow_horizontal = 2 grow_vertical = 0 texture = ExtResource("5_isqlk")