[gd_scene load_steps=15 format=3 uid="uid://bda763f0fxh5k"] [ext_resource type="Script" path="res://eptagon.gd" id="1_d0pdl"] [ext_resource type="Script" path="res://Turret.gd" id="2_6tkha"] [ext_resource type="Texture2D" uid="uid://ccbd4o2iasbun" path="res://eptagon base.png" id="2_ook2g"] [ext_resource type="Script" path="res://Gun.gd" id="2_sea5o"] [ext_resource type="PackedScene" uid="uid://c6ybtahxwpukd" path="res://bullet.tscn" id="4_cyd7j"] [ext_resource type="Texture2D" uid="uid://da478jrss0ira" path="res://eptagon shoot.png" id="4_unb6p"] [sub_resource type="AtlasTexture" id="AtlasTexture_ynjjr"] atlas = ExtResource("4_unb6p") region = Rect2(0, 0, 128, 128) [sub_resource type="AtlasTexture" id="AtlasTexture_7lu72"] atlas = ExtResource("4_unb6p") region = Rect2(128, 0, 128, 128) [sub_resource type="AtlasTexture" id="AtlasTexture_i6mfs"] atlas = ExtResource("4_unb6p") region = Rect2(256, 0, 128, 128) [sub_resource type="AtlasTexture" id="AtlasTexture_g3rpy"] atlas = ExtResource("4_unb6p") region = Rect2(384, 0, 128, 128) [sub_resource type="AtlasTexture" id="AtlasTexture_4lb8x"] atlas = ExtResource("4_unb6p") region = Rect2(512, 0, 128, 128) [sub_resource type="AtlasTexture" id="AtlasTexture_bkh2l"] atlas = ExtResource("4_unb6p") region = Rect2(640, 0, 128, 128) [sub_resource type="SpriteFrames" id="SpriteFrames_1fj5a"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_ynjjr") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_7lu72") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_i6mfs") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_g3rpy") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_4lb8x") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_bkh2l") }], "loop": true, "name": &"default", "speed": 7.0 }] [sub_resource type="CircleShape2D" id="CircleShape2D_03ifk"] radius = 36.0139 [node name="Eptagon" type="StaticBody2D" groups=["destructible", "enemy"]] script = ExtResource("1_d0pdl") [node name="Sprite2D" type="Sprite2D" parent="."] position = Vector2(1, 5) texture = ExtResource("2_ook2g") [node name="Turret" type="Node2D" parent="."] script = ExtResource("2_6tkha") [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="Turret"] position = Vector2(5, 0) rotation = -1.5708 sprite_frames = SubResource("SpriteFrames_1fj5a") autoplay = "default" frame_progress = 0.726849 [node name="Gun" type="Marker2D" parent="Turret"] position = Vector2(56, 0) script = ExtResource("2_sea5o") bullet = ExtResource("4_cyd7j") [node name="Collider" type="CollisionShape2D" parent="."] shape = SubResource("CircleShape2D_03ifk") [node name="ShieldMarker" type="Marker2D" parent="."] scale = Vector2(2, 2) [connection signal="animation_looped" from="Turret/AnimatedSprite2D" to="Turret/Gun" method="shoot"]