[gd_scene load_steps=5 format=3 uid="uid://yu50iyftoyaj"] [ext_resource type="SpriteFrames" uid="uid://dt3chppm3qub7" path="res://riangle.gif" id="1_5ndal"] [ext_resource type="Script" path="res://riangle.gd" id="1_0404b"] [ext_resource type="Script" path="res://Gun.gd" id="3_kffl0"] [ext_resource type="PackedScene" uid="uid://c6ybtahxwpukd" path="res://bullet.tscn" id="4_tfncc"] [node name="Riangle" type="StaticBody2D" groups=["destructible", "enemy"]] scale = Vector2(0.25, 0.25) script = ExtResource("1_0404b") [node name="Sprite2D" type="AnimatedSprite2D" parent="."] texture_filter = 1 position = Vector2(-21.5874, 1.58741) rotation = 1.5708 scale = Vector2(5.50033, 5.50033) sprite_frames = ExtResource("1_5ndal") animation = &"gif" autoplay = "gif" frame_progress = 0.383366 speed_scale = 2.0 [node name="Gun2" type="Marker2D" parent="."] position = Vector2(-224, 284) rotation = 2.0944 script = ExtResource("3_kffl0") bullet = ExtResource("4_tfncc") [node name="Gun3" type="Marker2D" parent="."] position = Vector2(-224, -284) rotation = 4.18879 script = ExtResource("3_kffl0") bullet = ExtResource("4_tfncc") [node name="Gun" type="Marker2D" parent="."] position = Vector2(272, 0) script = ExtResource("3_kffl0") bullet = ExtResource("4_tfncc") [node name="Timer" type="Timer" parent="."] autostart = true [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."] position = Vector2(-8, 0) polygon = PackedVector2Array(-80, -104, 100, 0, -80, 104) [connection signal="timeout" from="Timer" to="." method="destroy"] [connection signal="timeout" from="Timer" to="Gun2" method="shoot"] [connection signal="timeout" from="Timer" to="Gun3" method="shoot"] [connection signal="timeout" from="Timer" to="Gun" method="shoot"]