extends Control const MAIN_SCENE_PATH = "res://main.tscn" # Called when the node enters the scene tree for the first time. func _ready(): $Layout/Play.disabled = true ResourceLoader.load_threaded_request(MAIN_SCENE_PATH) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): var porgres = [] var progress = ResourceLoader.load_threaded_get_status(MAIN_SCENE_PATH, porgres) $Layout/Play.text = "Play (%d%%)" % [clampf(remap(porgres[0], 0.46, 0.5, 0, 100), 0, 100)] if progress == ResourceLoader.THREAD_LOAD_LOADED: $Layout/Play.disabled = false $Layout/Play.text = "Play" func play(): var game = ResourceLoader.load_threaded_get(MAIN_SCENE_PATH) get_tree().change_scene_to_packed(game)