extends Node2D var config = ConfigFile.new() signal paused signal unpaused # Called when the node enters the scene tree for the first time. func _init(): if OS.is_debug_build(): Engine.set_time_scale(1) if config.load("user://settings.cfg") == OK: var player = load(config.get_value("gameplay", "class", "res://player-row.tscn")).instantiate() player.position = Vector2(1920/2, 1080/2) add_child(player) func _ready(): $Music.volume_db = linear_to_db(config.get_value("config", "music_volume", 1)) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass