[gd_scene load_steps=9 format=3 uid="uid://c6ybtahxwpukd"] [ext_resource type="Script" path="res://bullet.gd" id="1_3q13i"] [ext_resource type="Texture2D" uid="uid://cso5ufbf7u7oj" path="res://Circle.png" id="1_if042"] [ext_resource type="Gradient" uid="uid://c41berdx2rqpw" path="res://gradient.tres" id="2_cbxu4"] [ext_resource type="Texture2D" uid="uid://djfjdlri5xdkn" path="res://dotted line.png" id="4_h1jno"] [ext_resource type="Script" path="res://TrajectoryDisplay.gd" id="5_0jcwc"] [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_xnhwp"] friction = 0.0 bounce = 1.0 [sub_resource type="CircleShape2D" id="CircleShape2D_b5cca"] radius = 13.0 [sub_resource type="GradientTexture1D" id="GradientTexture1D_tltp1"] gradient = ExtResource("2_cbxu4") width = 1024 [node name="Bullet" type="RigidBody2D"] collision_layer = 2 physics_material_override = SubResource("PhysicsMaterial_xnhwp") gravity_scale = 1.66533e-16 max_contacts_reported = 1 contact_monitor = true linear_velocity = Vector2(2.08165e-12, 2.08165e-12) script = ExtResource("1_3q13i") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] rotation = -1.5708 shape = SubResource("CircleShape2D_b5cca") [node name="Sprite2D" type="Sprite2D" parent="."] clip_children = 1 scale = Vector2(0.05, 0.05) texture = ExtResource("1_if042") [node name="TextureRect" type="TextureRect" parent="Sprite2D"] offset_left = -280.0 offset_top = -280.0 offset_right = 744.0 offset_bottom = -240.0 scale = Vector2(1, 13.8) texture = SubResource("GradientTexture1D_tltp1") [node name="TrajectoryDisplay" type="Line2D" parent="."] z_index = -1 texture_repeat = 2 position = Vector2(-2, 0) points = PackedVector2Array(0, 0, 2000, 2.08165e-12) width = 50.0 default_color = Color(0.909804, 0.717647, 0.337255, 0.529412) texture = ExtResource("4_h1jno") texture_mode = 1 script = ExtResource("5_0jcwc") [node name="RayCast2D" type="RayCast2D" parent="TrajectoryDisplay"] target_position = Vector2(5000, 2.08165e-12) collision_mask = 3 [connection signal="body_entered" from="." to="." method="hit"]