[gd_scene load_steps=12 format=3 uid="uid://bda763f0fxh5k"] [ext_resource type="Script" path="res://eptagon.gd" id="1_d0pdl"] [ext_resource type="Texture2D" uid="uid://d4f0f3ggnd3rl" path="res://eptagon.png" id="1_kwkxh"] [ext_resource type="Script" path="res://Turret.gd" id="2_6tkha"] [ext_resource type="Script" path="res://Gun.gd" id="2_sea5o"] [ext_resource type="Texture2D" uid="uid://d1wxsdwad10p6" path="res://eptagon-turret.png" id="3_jhgw8"] [ext_resource type="PackedScene" uid="uid://c6ybtahxwpukd" path="res://bullet.tscn" id="4_cyd7j"] [sub_resource type="AtlasTexture" id="AtlasTexture_1fcnk"] atlas = ExtResource("3_jhgw8") region = Rect2(0, 0, 32, 32) [sub_resource type="AtlasTexture" id="AtlasTexture_hhi7e"] atlas = ExtResource("3_jhgw8") region = Rect2(32, 0, 32, 32) [sub_resource type="AtlasTexture" id="AtlasTexture_lo0cp"] atlas = ExtResource("3_jhgw8") region = Rect2(0, 32, 32, 32) [sub_resource type="SpriteFrames" id="SpriteFrames_1fj5a"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_1fcnk") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_hhi7e") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_lo0cp") }], "loop": true, "name": &"default", "speed": 3.0 }] [sub_resource type="CircleShape2D" id="CircleShape2D_03ifk"] radius = 36.0139 [node name="Eptagon" type="StaticBody2D" groups=["destructible", "enemy"]] script = ExtResource("1_d0pdl") [node name="Sprite2D" type="Sprite2D" parent="."] scale = Vector2(3, 3) texture = ExtResource("1_kwkxh") [node name="Turret" type="Node2D" parent="."] script = ExtResource("2_6tkha") [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="Turret"] position = Vector2(14, 0) rotation = -1.5708 scale = Vector2(3, 3) sprite_frames = SubResource("SpriteFrames_1fj5a") autoplay = "default" [node name="Gun" type="Marker2D" parent="Turret"] position = Vector2(56, 0) script = ExtResource("2_sea5o") bullet = ExtResource("4_cyd7j") [node name="Collider" type="CollisionShape2D" parent="."] shape = SubResource("CircleShape2D_03ifk") [connection signal="animation_looped" from="Turret/AnimatedSprite2D" to="Turret/Gun" method="shoot"]