extends "res://player.gd" func _ready(): speed = 1200 update_animation() if config.load("user://settings.cfg") == OK: absolute_movement = not config.get_value("config", "relative_controls") func _input(event): if event.is_action_pressed("jump"): $Sprite.speed_scale = 1 $Sprite.play("jump") await $Sprite.animation_finished global_position = get_global_mouse_position() $Sprite.speed_scale = -1 $Sprite.play("jump") await $Sprite.animation_finished $Sprite.play("idle")