ape-ame/RechargeProgress.gd

28 lines
706 B
GDScript

extends TextureProgressBar
var animating = false
signal done_countdown
signal done_countup
func start_countdown(time: float):
material.set("shader_parameter/strength", 1)
animating = true
value = 100
var tween = get_tree().create_tween()
tween.tween_property(self, "value", 0, time)
await tween.finished
done_countdown.emit()
animating = false
material.set("shader_parameter/strength", 0)
func start_countup(time: float):
material.set("shader_parameter/strength", 1)
animating = true
value = 0
var tween = get_tree().create_tween()
tween.tween_property(self, "value", 100, time)
await tween.finished
done_countup.emit()
animating = false
material.set("shader_parameter/strength", 0)