16 lines
554 B
GDScript
16 lines
554 B
GDScript
extends Line2D
|
|
|
|
@export var target_shield = false
|
|
|
|
func _ready():
|
|
$ShapeCast2D.target_position = $"..".linear_velocity * 1000
|
|
$ShapeCast2D.force_shapecast_update()
|
|
|
|
func _physics_process(delta):
|
|
#global_rotation = $"..".linear_velocity.angle()
|
|
$ShapeCast2D.target_position = to_local($"..".linear_velocity * 1000)
|
|
points[1] = to_local($ShapeCast2D.get_collision_point(0))
|
|
if $ShapeCast2D.get_collider(0) != null and ["Player", "Shield" if target_shield else "None"].has($ShapeCast2D.get_collider(0).name):
|
|
visible = true
|
|
else:
|
|
visible = false
|