ape-ame/riangle.gd
2024-04-30 15:37:00 -04:00

13 lines
293 B
GDScript

extends PhysicsBody2D
var dying = false
func destroy():
if dying:
return
dying = true
var explosion = load("res://explosion.tscn").instantiate()
$"/root/Node2D".add_child(explosion)
explosion.global_position = global_position
await get_tree().create_timer(0.2).timeout
queue_free()