ape-ame/CollisionCheck.gd
2024-04-16 20:29:45 -04:00

11 lines
264 B
GDScript

extends ShapeCast2D
func is_clear(area: Vector2):
position = area
force_shapecast_update()
return get_collision_count() == 0
func flash():
$Sprite2D.visible = true
await get_tree().create_timer(0.2).timeout # waits for .2 seconds
$Sprite2D.visible = false