ape-ame/.godot/editor/project_metadata.cfg
2024-05-07 14:29:47 -04:00

81 lines
2.1 KiB
INI

[editor_metadata]
executable_path="/Applications/Godot.app/Contents/MacOS/Godot"
use_advanced_connections=false
show_compatible_methods_only=true
[debug_options]
run_live_debug=true
run_reload_scripts=true
[linked_properties]
Node2D:scale=true
RichTextLabel:scale=true
Label:scale=true
TextureRect:scale=true
ColorRect:scale=true
CollisionShape2D:scale=true
Area2D:scale=true
StaticBody2D:scale=true
MultiNodeEdit:scale=true
EditorDebuggerRemoteObject:scale=true
RigidBody2D:scale=true
Camera2D:zoom=true
Camera2D:scale=true
CharacterBody2D:scale=true
CollisionPolygon2D:scale=true
Sprite2D:scale=true
Line2D:scale=true
RayCast2D:scale=true
PinJoint2D:scale=true
Marker2D:scale=true
Control:scale=true
ShapeCast2D:scale=true
Button:scale=true
GridContainer:scale=true
CheckBox:scale=true
TextEdit:scale=true
LineEdit:scale=true
OptionButton:scale=true
AnimatedSprite2D:scale=true
HBoxContainer:scale=true
VBoxContainer:scale=true
MarginContainer:scale=true
AnimatableBody2D:scale=true
AudioStreamPlayer2D:scale=true
[dialog_bounds]
create_new_node=Rect2(1020, 544, 1800, 1400)
project_settings=Rect2(1812, 704, 1800, 1400)
export=Rect2(1014, 540, 1800, 1400)
search_help=Rect2(960, 622, 1920, 1242)
editor_settings=Rect2(1020, 544, 1800, 1400)
[color_picker]
recent_presets=PackedColorArray(1, 1, 1, 0.313726, 1, 1, 1, 0.596078, 1, 1, 1, 0.258824, 1, 1, 1, 0.384314, 1, 1, 1, 0.529412, 1, 1, 1, 0.615686, 1, 1, 1, 0.156863, 1, 1, 1, 1, 0, 1, 0.3, 1)
[recent_files]
scenes=["res://quare.tscn", "res://riangle.tscn", "res://bullet.tscn", "res://exagon.tscn", "res://ircle.tscn", "res://main.tscn", "res://main_menu.tscn", "res://entagon.tscn", "res://player-row.tscn", "res://player-apezoid.tscn"]
scripts=["SpriteFrames", "res://quare.gd", "res://main.gd", "res://Settings.gd", "res://Laser.gd", "res://player-apezoid.gd", "res://player.gd", "res://Blink.gd", "res://wave.gd", "res://CollisionCheck.gd"]
[script_setup]
last_selected_language="GDScript"
[export_options]
default_filename="index"
[2d_editor]
grid_offset=Vector2(0, 0)
grid_step=Vector2(2, 2)
primary_grid_step=Vector2i(8, 8)
snap_rotation_offset=0.0
snap_rotation_step=0.261799
snap_scale_step=0.1