13 lines
293 B
GDScript
13 lines
293 B
GDScript
extends PhysicsBody2D
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var dying = false
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func destroy():
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if dying:
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return
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dying = true
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var explosion = load("res://explosion.tscn").instantiate()
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$"/root/Node2D".add_child(explosion)
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explosion.global_position = global_position
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await get_tree().create_timer(0.2).timeout
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queue_free()
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